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Facebook also entered the field of the game: cloud games eventually become the standard configuration for technology giants -Part 2

Si Gyeongmin

Oct 04, 2021

The concept of cloud gaming is actually not new. After all, to some extent, cloud gaming is actually streaming video plus synchronization operations. As early as the beginning of the century, there were related ideas, but just like cloud computing, cloud gaming is also a possibility that has been formed under the popularity of high-speed networks, especially mobile networks, in recent years. The first to deploy cloud games was actually Sony, the dominant player in the console gaming industry-OnLive, the predecessor of their cloud gaming platform PlayStation now, was the first officially widely known cloud gaming platform.


However, the demand for both technology and computing power in cloud gaming is so amazing that it is difficult for a company such as Sony to afford it. What really makes cloud gaming at least seemingly more possible should be Sony’s competitor, Microsoft’s xCloud based on Xbox. As an important gaming brand that owns both Xbox and Azure, the world's second cloud computing platform, Microsoft is indeed the company that looks most likely to become the dominant player in the cloud gaming industry.


In the past two years, Google Stadia and Amazon Luna, which have recently entered the game, are also not to be underestimated: both companies have their own mature cloud computing platforms. Amazon even owns the world’s largest game live broadcast website Twitch, and its anchors are playing games. The influence of the industry is quite amazing. After entering the cloud game industry, the two giants also spent money to sign game manufacturers, self-built studios, etc., regardless of cost, which meant an arms race.


Facebook, which finally entered the game, does not seem to have much to do with the game industry, but the social giant has long been the world's most important casual game platform. It has not only incubated successful game manufacturers such as Zynga and King, but also has a virtual reality brand, Oculus, with a promising future. Entering the cloud gaming industry this time, Facebook is obviously also hoping to make some achievements, whether it can take root in the cracks of the giants, let us wait and see.


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