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Facebook also entered the field of the game: cloud games eventually become the standard configuration for technology giants -Part 1

Si Gyeongmin

Oct 04, 2021

After Google and Amazon, Facebook finally entered the cloud game. This week, Facebook officially announced its own cloud gaming platform, becoming another technology giant trying cloud gaming after Microsoft xCloud, Google Stadia, and Amazon Luna.


Compared with the other three ambitious plans, Facebook’s cloud gaming strategy appears to be more low-key and niche—no fees and no gorgeous AAA masterpieces. The main works are all popular mobile games that have been released for a period of time. Obviously, Facebook hopes to avoid aggressively attacking other giants, but hopes to rely on the huge amount of traffic on the platform to find another way.


Now with the addition of FB, cloud gaming has become the "standard configuration" of technology giants. If you don't engage in cloud games, you would be ashamed to say that you are a giant. In fact, this is easy to figure out, because cloud games require massive cloud computing capacity as a basis. The three companies that first entered the cloud game industry are the "Royal Three" in the cloud computing industry. Only by building cloud game products on their own cloud computing platforms can they expand rapidly regardless of cost. FB with more than 20 billion users, has always insisted on building its own data center, which has won the admission ticket for cloud games. Meanwhile, other relatively niche cloud gaming platforms, such as Nvidia's Geforce Now, seem to be a bit of a trifle.


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